The Animation Step variable reflects the value in the Animation dialog. It can be used in place of any value to create an animation.
To use the Animation Step variable all three values in the Animation dialog should be completed.
Time – a computed value from 0 to 1,
FPS – The number of Frames of animation
Steps – Divides up the Time into slices
Example
Given FPS 1 and Steps of 10, every second the Time value will increment by .1
The animation will loop through 0,00, 0.10, 0.20 … 0.80, 0.90 and last for 10 seconds, and display 10 frames.
Given FPS of 2 ans Steps of 10, every one half second the Time value will increment by .1
The animation will loop through 0.00, 0.10, 0.20 … 0.80, 0.90 and last for 5 seconds, and display 10 frames.
The t$ variable is equal to the value in the “Time:” field.